wrenchMERSpawn

This custom module is designed to control the spawning behavior of a custom item, allowing for detailed configuration regarding its placement and instantiation within the game world. It supports specifying whether an item can spawn in lockers, replace existing primitives, and defines the schematic and object names to use for its representation.

Configuration

Value
Description

LockerSpawning

A boolean value indicating whether the custom item can spawn inside lockers.

ReplacePrimitive

A boolean value determining if a primitive object should be replaced when this item spawns.

SchematicName

The name of the schematic to be used when spawning this custom item.

ObjectName

The name of the game object to be used when spawning this custom item.

Example

Here's an example of how to configure the MERSpawn module within your custom_modules YAML configuration:

custom_modules:
  MERSpawn:
  - LockerSpawning: true
    ReplacePrimitive: false
    SchematicName: 'MyWeaponSchematic'
    ObjectName: 'SpecialWeaponModel'

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