suitcase-medicalHealOnKill

This module provides a mechanism to heal the player who kills another player. It allows for configuring the amount of health restored and can convert excess healing into Artificial Health (AHP) if the player's health is already full.

Configuration

Value
Description

HealAmount

The amount of health to restore to the player upon killing an enemy. This value can be a float.

ConvertToAhpIfFull

If true, and the player's health is already at maximum, the HealAmount will be converted into Artificial Health (AHP) instead of regular health. If false, healing will not occur if health is full.

Example

custom_modules:
  HealOnKill:
  - HealAmount: 25.0
    ConvertToAhpIfFull: true

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