hexagon-nodesCluster

The Cluster module allows an item, typically a projectile, to spawn multiple instances of a specified item or projectile in a cluster around its explosion point. This is useful for creating items that fragment or scatter secondary effects upon impact or detonation, with configurable quantities, types, and projectile-specific properties like damage and fuse time.

Configuration

Value
Description

ItemToSpawn

The ItemType of the item or projectile that will be spawned in the cluster.

AmountToSpawn

The total number of additional items or projectiles to spawn in the cluster.

ScpDamageMultiplier

(Explosive Projectiles Only) A float value that multiplies the damage dealt to SCPs by the spawned grenades. Defaults to 1.0.

FuseTime

(Explosive Projectiles Only) The fuse time in seconds for the spawned grenades before they detonate. The initial spawned grenade will have half this fuse time.

Example

custom_modules:
  Cluster:
  - ItemToSpawn: GrenadeHE       # Spawns additional HE Grenades
    AmountToSpawn: 3             # Spawns 3 extra grenades
    ScpDamageMultiplier: 0.75    # Spawned grenades deal 75% SCP damage
    FuseTime: 1.0                # Spawned grenades have a 1-second fuse

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