heart-pulseLifeSteal

The LifeSteal module grants the attacker health regeneration when they deal damage to another player. It can be configured to heal a fixed amount or a percentage of the damage dealt, based on the PercentageBased property.

Configuration

Value
Description

PercentageBased

A boolean value. If true, the attacker heals a percentage of the damage dealt. If false, the attacker heals a fixed amount.

LifeStealAmount

A float value. The fixed amount of health the attacker regains when dealing damage. Used only when PercentageBased is false.

LifeStealPercentage

A float value. The percentage of damage dealt that the attacker regains as health. Used only when PercentageBased is true.

Example

custom_modules:
  LifeSteal:
  - PercentageBased: true
    LifeStealAmount: 0.0 # This value is ignored when PercentageBased is true
    LifeStealPercentage: 10.0 # Attacker heals 10% of the damage they deal

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