SCP-1509

Properties

The following table details each property available in the SCP1509Data configuration.

Property
Type
Description

CanResurrect

bool

If true, the holder of SCP-1509 will be able to resurrect dead players. If false, this ability is disabled.

ReviveCooldown

double

The time in seconds that the user must wait before they can use the resurrection ability again.

RevivedPlayerMaxahp

float

The maximum amount of Artificial Health Points (AHP) a player receives immediately upon being revived.

RevivedPlayeraoeBonusahp

float

The amount of bonus AHP granted to other living players within a certain radius of the resurrected player.

HumeshieldMax

float

The maximum capacity of the Hume Shield that the holder of SCP-1509 can have.

HumeshieldRegeneration

float

The amount of Hume Shield that regenerates per tick (or as defined by HumeshieldRegenRate).

HumeshieldRegenRate

float

The interval, in seconds, at which Hume Shield regeneration occurs. For example, a value of 1.0 would mean regeneration happens once per second.

HumeshieldDecayRate

float

The amount of Hume Shield that is lost per second when it is decaying (e.g., after unequipping).

HumeshieldOnDamagePauseTime

float

The duration, in seconds, that Hume Shield regeneration is paused after the holder takes damage.

UnequipHumeshieldDecayDelay

float

The delay, in seconds, before the Hume Shield begins to decay after the player unequips SCP-1509.

Example Configuration (YAML)

Below is an example of how you might configure these properties in a typical YAML file that would be loaded into this data class.

CustomData:
  can_resurrect: true
  revive_cooldown: 180.0
  revived_player_maxahp: 100.0
  revived_playeraoe_bonusahp: 25.0
  humeshield_max: 250.0
  humeshield_regeneration: 10.0
  humeshield_regen_rate: 0.5
  humeshield_decay_rate: 15.0
  humeshield_on_damage_pause_time: 5.0
  unequip_humeshield_decay_delay: 2.0

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