SCP-1509
This is Pre-Release content!
Properties
The following table details each property available in the SCP1509Data configuration.
CanResurrect
bool
If true, the holder of SCP-1509 will be able to resurrect dead players. If false, this ability is disabled.
ReviveCooldown
double
The time in seconds that the user must wait before they can use the resurrection ability again.
RevivedPlayerMaxahp
float
The maximum amount of Artificial Health Points (AHP) a player receives immediately upon being revived.
RevivedPlayeraoeBonusahp
float
The amount of bonus AHP granted to other living players within a certain radius of the resurrected player.
HumeshieldMax
float
The maximum capacity of the Hume Shield that the holder of SCP-1509 can have.
HumeshieldRegeneration
float
The amount of Hume Shield that regenerates per tick (or as defined by HumeshieldRegenRate).
HumeshieldRegenRate
float
The interval, in seconds, at which Hume Shield regeneration occurs. For example, a value of 1.0 would mean regeneration happens once per second.
HumeshieldDecayRate
float
The amount of Hume Shield that is lost per second when it is decaying (e.g., after unequipping).
HumeshieldOnDamagePauseTime
float
The duration, in seconds, that Hume Shield regeneration is paused after the holder takes damage.
UnequipHumeshieldDecayDelay
float
The delay, in seconds, before the Hume Shield begins to decay after the player unequips SCP-1509.
Example Configuration (YAML)
Below is an example of how you might configure these properties in a typical YAML file that would be loaded into this data class.
CustomData:
can_resurrect: true
revive_cooldown: 180.0
revived_player_maxahp: 100.0
revived_playeraoe_bonusahp: 25.0
humeshield_max: 250.0
humeshield_regeneration: 10.0
humeshield_regen_rate: 0.5
humeshield_decay_rate: 15.0
humeshield_on_damage_pause_time: 5.0
unequip_humeshield_decay_delay: 2.0Last updated
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