Item
The `ItemData` class is used for custom items of type `Item`. It allows you to define custom actions and messages for items.
Properties
Event
ItemEvents
The event that triggers the item's action.
Command
string
The command to be executed when the event is fired.
CoolDown
float
The delay after the event is fired.
ConsoleMessage
string
The message to be sent to the console when the event is fired.
BroadcastMessage
string
The message to be broadcast when the event is fired.
BroadcastDuration
ushort
The duration of the broadcast.
HintMessage
string
The message to be shown as a hint when the event is fired.
HintDuration
float
The duration of the hint.
DestroyAfterUse
bool
Whether the item should be destroyed after use.
Example:
CustomItemType: Item
CustomData:
- event: Use
command: "say A custom item was used!"
cool_down: 5.0
console_message: "Custom item used by a player."
broadcast_message: "A special item has been activated!"
broadcast_duration: 3
hint_message: "You used the special item."
hint_duration: 2.5
destroy_after_use: trueLast updated
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