Effect
CustomFlag: Effect
Description: Applies a game effect when the item is used, with control over intensity, duration, stacking, and clearing on unequip.
Parameters:
effect_event— The event that triggers the effect (EffectWhenUsed,EffectShot, orEffectWhenEquiped).effect— Which effect to apply (e.g.,Flashed).effect_intensity— Intensity/strength of the applied effect.effect_duration— How long the effect lasts (seconds).add_duration_if_active— Iftrue, adding the effect while it’s active increases the duration instead of replacing it.clear_on_unequip— Iftrue, effect is cleared when the item is unequipped.
Example Yaml context:
flag_settings:
effect_settings:
- effect_event: EffectWhenUsed
effect: Flashed
effect_intensity: 1
effect_duration: 1
add_duration_if_active: true
clear_on_unequip: trueLast updated
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