Example Keycard
using UncomplicatedCustomItems.API.Attributes;
using UncomplicatedCustomItems.API.Features;
using UnityEngine;
using UncomplicatedCustomItems.API.Features.CustomItemAPI;
namespace UncomplicatedCustomItems.Examples
{
/// <summary>
/// Example of how to make a <see cref="CustomItem"/> in C#
/// You could also use the <see cref="API.ToolGun.ToolGun"/> as a example.
/// </summary>
[PluginCustomItem]
public class ExampleCustomKeycard : CustomKeycard
{
/// <inheritdoc/>
public override uint Id { get; set; } = 1;
/// <inheritdoc/>
public override string Name { get; set; } = "Blue";
/// <inheritdoc/>
public override string Description { get; set; } = ":D";
/// <inheritdoc/>
public override float Weight { get; set; } = 1.5f;
/// <inheritdoc/>
public override ItemType Item { get; set; } = ItemType.KeycardCustomTaskForce;
/// <inheritdoc/>
public override Vector3 Scale { get; set; } = new Vector3(1.2f, 1.2f, 1.2f);
/// <inheritdoc/>
public override bool Spawn { get; set; } = false;
/// <inheritdoc/>
public override int Admin { get; set; } = 3;
/// <inheritdoc/>
public override int Armory { get; set; } = 2;
/// <inheritdoc/>
public override int Containment { get; set; } = 2;
/// <inheritdoc/>
public override string PermissionsColor { get; set; } = "#00FF00";
/// <inheritdoc/>
public override string TintColor { get; set; } = "#0000FF";
/// <inheritdoc/>
public override string HolderName { get; set; } = "%name%";
/// <inheritdoc/>
public override string SerialNumber { get; set; } = "24839210239";
public override string Label { get; set; } = ":D";
/// <inheritdoc/>
public override byte WearDetail { get; set; } = 5;
/// <inheritdoc/>
public override string LabelColor { get; set; } = "#FFFFFF";
/// <inheritdoc/>
public override int Rank { get; set; } = 2;
}
}Last updated
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