LockerSpawn

Description Controls behavior for placing a custom item inside a map locker (e.g., rifle rack). When enabled, the spawn system will target a locker of the configured type/room/zone or offset relative to a locker.

Parameters

  • enablebool — Whether to attempt locker-based spawning.

  • locker_typeLockerType — Which locker/rack type to use (e.g., RifleRack).

  • roomstring — Preferred room name where the locker is located. Default: "HczWarhead".

  • zoneFacilityZone (enum) — Preferred zone where the locker exists. Default: HeavyContainment.

  • chamberstring — ChamberName within the locker.

  • offsetVector3 — An extra offset applied to the chosen locker position.

Example Yaml context

spawn:
  spawn_settings:
  - chance: 20
    locker_settings:
      enable: true
      locker_type: RifleRack
      room: HczWarhead
      zone: HeavyContainment
      chamber: 0
      offset:
        x: 0
        y: 0
        z: 0

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