LockerSpawn
Description Controls behavior for placing a custom item inside a map locker (e.g., rifle rack). When enabled, the spawn system will target a locker of the configured type/room/zone or offset relative to a locker.
Parameters
enable—bool— Whether to attempt locker-based spawning.locker_type—LockerType— Which locker/rack type to use (e.g.,RifleRack).room—string— Preferred room name where the locker is located. Default:"HczWarhead".zone—FacilityZone(enum) — Preferred zone where the locker exists. Default:HeavyContainment.chamber—string— ChamberName within the locker.offset—Vector3— An extra offset applied to the chosen locker position.
Example Yaml context
spawn:
spawn_settings:
- chance: 20
locker_settings:
enable: true
locker_type: RifleRack
room: HczWarhead
zone: HeavyContainment
chamber: 0
offset:
x: 0
y: 0
z: 0Last updated
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